bluffcheck: (Default)
Huddle close, all you people
For I've a tale for you
A dream you lost, but listen closely
And you'll know my word is true

Oh, have you heard? There is a battle
And your voices shall be heard
For a champion has emerged
Your freedom, then secured

chorus
We stand behind him!
The rightful king!
No evil shall bind him!
Rise up and sing!

The darkest days on Andres Isle
Will end and good shall reign
Fight for your life, fight for your children
The light will shine again

chorus
We stand behind him!
The rightful king!
No evil shall bind him!
Rise up and sing!

March on, march on
Take up your arms and save your sons
March on, march on
Raise up your flag and spread the news
March on, march on
Your daughters shall know the taste of freedom
March on, march on
If we fight together, we cannot lose

Silver dragons fill sky and sea
Purging evil from this land
A banner flies, but can it be?
Yes! Prince Marcus come again

(Prince Marcus lives!)
We stand behind him!
(Prince Marcus lives!)
The rightful king!
(Prince Marcus lives!)
No evil shall bind him!
(Prince Marcus lives!)
Rise up and sing!

repeat revised chorus 800 times okay
bluffcheck: (Default)
“And what sort of time do you call this, Thoster?”

Thoster chuckled to himself as he slipped through the door and closed it quietly behind him to not wake the younger ones. His sister played the part of a nagging wife and mother much better than anyone he’d ever met. It was no wonder he had yet to find a lass worth courting. With Shaylee in his life, he’d have all he ever needed of shouting about his whereabouts.

“I made it home in one piece, didn’t I? And we both know you saved supper for me.” He flashed his sister a smile. She only rolled her eyes, but it seemed to have the desired effect as she pulled out a bowl of lukewarm stew and slid it onto the table, motioning for him to sit.

“They tried waiting up for you.” Shaylee said, her annoyance slipping away into a more conversational tone. “Nearly fell asleep on each other before I shooed them off to bed and told them I’d send you in when you made it home.”

Thoster glanced over his shoulder towards the back rooms before turning back to raise the spoon to his lips. Living in a house with three of his siblings was not the way most young men pictured their lives beginning. For Thoster, it was the way things had always been, and he saw little need to change it. Shaylee, being the eldest, kept the house in order and the rest of them in line. Thoster shared the responsibility of the household with her ever since their mother died three years back. He was only twenty, but had done a bit of growing up in that time. The younger ones, Kip and Annabelle were only twelve and ten, eager to help where they could, but still very young in many ways.

“Let them sleep. I’ll have stories for them in the morning.” He replayed the old man’s story from the tavern. A gem to make a man so rich that he’d never want for money again? A stone that held an unpredictable power that could be your undoing if you didn’t have luck on your side? His younger brother and sister would demand the story be told again and again until he was blue in the face.

“You can’t keep staying out all night, you know.” She kept her back to him, talking as she cleaned furiously. Thoster just laughed absently. He had heard this a few times before, and while he appreciated her worry, he wasn’t about to stop having his fun. The laughter caused Shaylee’s back to stiffen, though, and she turned around very quickly to glare at him. “And who will take care of them if I’m gone and you’re off gallivanting around town?”

“Planning a trip, Shay?” It wasn’t that he didn’t care about his sister’s feelings, but humor was just part of him. It diffused many situations, he’d found, but the ones that it didn’t escalated very quickly. Unfortunately, this was one of the latter.

“I’ve asked Matthew to marry me.” Matthew was a good man that had grown up with the lot of them. He was only a year or so older than Shaylee and had been courting her for what felt like an eternity. Thoster had no question in his mind that the man’s intentions with his sister were honorable. They loved one another in a way that was simple, understated.

“What? Get down on one knee and everything?”

“So what if I did?” One hand at her hip, he knew better than to goad his sister further. Shaylee’s temper was well known by no one more than Thoster. He sat back in his chair and studied her, a smile twitching at the corners of his mouth. Women didn’t go around asking men to marry them much, but the fact that his sister had made perfect sense.

“I take it he said yes? He ought to. Have to be an idiot to let you go.” Thoster stood and grinned at his sister, stepping around the table to get to her and put a fond hand on her shoulder. For as much as they fought, Thoster did care deeply for his sister. The way she picked up the mantle after their mother passed was not lost on him. He knew that she kept this house running so that he wouldn’t have to worry about it, but it seemed all that was changing now. She’d move in with Matthew, start a family with him, and start a life that she’d missed out on for the sake of her younger siblings.

He pulled her close and kissed the top of her head. It didn’t matter that she was older or that she had far more of her life sorted than he likely ever would. Thoster felt protective of all of them. Before she died, their mother had pulled him close and made him promise to keep them safe. He was still barely more than a boy at the time, but when he agreed, he meant it with the full power of his heart.

“I can’t take them with me, Thoster.” Shay was quiet when she said it. He realized then that she had thought about it, had possibly even discussed taking their siblings with her. Matthew was a good man, a patient man, but the Chatwyn children were not exactly the easiest to keep in line, and Kip was a quickly growing boy who ate enough for ten men most days.

“Of course you can’t.” He pulled back and shook his head, a little baffled that she had thought it was necessary to say it. Sure, he was a selfish bastard from time to time, but he could never expect her to carry along the two siblings they shared responsibility for. “I’ll look after them. Don’t you worry.”
bluffcheck: (Default)
Name: Thoster
Race: Human
Class/Level: Bard/12
Alignment: CG

STR 16
DEX 17
CON 15
INT 15
WIS 14
CHA 16

AC 18
HP 89

Base Attack +9/+4

Fort 5
Ref 9
Will 8

Weapon: Morningstar +1 thundering/impacting - attack bonus: +13/+8 - damange: d8+1 - crit: 19-20 x2 extra 1d8 sonic on crits
Weapon: Fists! - attack bonus +10/+5 - non lethal damage d8 - crit: x2
Armor: Leather - AC bonus: +2, Arcane Spell Failure: 10%

Appraise (Int) 4+1 = 5
Balance (Dex)
Bluff (Cha) 11+2+10misc = 23
Climb (Str)
Concentration (Con) 2+2 = 4
Craft - Toy Boats (Int) 2+1 = 3
Decipher Script (Int)
Diplomacy (Cha)11+2+7misc = 21
Disguise (Cha) 4+2+2misc = 8
Escape Artist (Dex) 2+2 = 4
Gather Information (Cha) 9+2+2misc = 13
Hide (Dex) 1+2misc = 3
Intimidate (Cha) 11+2+2misc = 15
Jump (Str)
Knowledge(s) (Int)
Listen (Wis) 11+2= 13
Move Silently (Dex) 5+2 = 7
Perform (Cha) 15+2+2 = 19
Perform (Cha) dance 3+2 = 5
Profession (sailor) (Wis) 10+2 = 12
Sense Motive (Wis)
Sleight of Hand (Dex) 2+2 = 4
Spellcraft (Int) 15+2 = 17
Spot 13+2 = 15
Swim (Str)
Tumble (Dex)
Use Magic Device (Cha)

Feats

Power Attack: Trade attack bonus for damage (up to base attack bonus)

Brawl: When making an unarmed attack, the character receives a +1 competence bonus on attack rolls, and the character deals nonlethal damage equal to 1d6 + his or her Strength modifier.

Improved Brawl: When making an unarmed attack, the character receives a +2 competence bonus on his or her attack roll, and the character deals nonlethal damage equal to 1d8 + the character’s Strength modifier.

Knockout Punch: When making the character’s first unarmed attack against a flat-footed opponent, treat a successful attack as a critical hit. This damage is nonlethal damage.

Improved Knockout Punch: When making the character’s first unarmed attack against a flat-footed opponent, treat a successful attack as a critical hit. This critical hit deals triple damage. The damage is nonlethal damage.

Toughness: +3 hp

Glib: +2 on bluff and diplomacy

Deceptive: +2 on bluff and disguise

Attractive Appearance: +2 on Bluff, Diplomacy, and Gather Information

Persuasion: +2 on Bluff and Intimidate checks

Fast Talker: +3 on Bluff and Diplomacy

Creative: +2 on perform (vocal) and perform (dance)

Spells

Spells per day:
Level 0 - 3
Level 1 - 4
Level 2 - 3
Level 3 - 3
level 4 - 2

Spells Known:

6 lvl 0
Flare: Dazzles one creature
Lullaby: Makes subject drowsy
Mage Hand: 5lb telekensis
Message: Whispered conversations at a distance
Light: object shines like a torch
Know direction: discern north

4 lvl 1
Disguise Self: changes appearance
Silent Image: creates minor illusion
Charm person: make one person your friend
Alarm

4 lvl 2
Detect Thoughts
Sound Burst
Whispering Wind
Hold Person

4 lvl 3
Good Hope
Invisibility sphere
Dispel Magic
Haste

3 lvl 4
Shout
Invisibility, greater
Cure Critical Wounds

Special Abilities

Bardic Knowledge: +12

Counter song - counter sound/sonic based attacks

Fascinate - self explanatory

Inspire Courage +2 - played during battle, increases chance of blows hitting and increases damage

Inspire Competence - gives ally +2 on skills checks

Suggestion - A bard of 6th level or higher with 9 or more ranks in a Perform skill can make a suggestion (as the spell) to a creature that he has already fascinated (see above). Using this ability does not break the bard’s concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect.

Inspire Greatness (Su): A bard of 9th level or higher with 12 or more ranks in a Perform skill can use music or poetics to inspire greatness in himself or a single willing ally within 30 feet, granting him or her extra fighting capability. For every three levels a bard attains beyond 9th, he can target one additional ally with a single use of this ability. To inspire greatness, a bard must sing and an ally must hear him sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Consitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant. Inspire greatness is a mind-affecting ability.

Song of Freedom
A bard of 12th level or higher with 15 or more ranks in a Perform skill can use music or poetics to create an effect equivalent to the break enchantment spell (caster level equals the character’s bard level). Using this ability requires 1 minute of uninterrupted concentration and music, and it functions on a single target within 30 feet. A bard can’t use song of freedom on himself.

Profile

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Thoster {OC}

September 2014

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